AI Game Dev Kit

Godot add-ons for agent-built games

11 picks, each scored out of 18 on how well an AI agent can drive it. How scoring works

  1. Dialogue Manager

    Branching dialogue written in a screenplay-like .dialogue text format agents can author.

    • Text
    • Open
    Free13
  2. LimboAI

    Behavior trees plus hierarchical state machines for Godot NPCs, with a visual debugger.

    • Text
    • Open
    Free13
  3. Maaack's Game Template

    Main, pause and options menus, loading screens and input rebinding as plain scenes, the shell every build needs.

    • Text
    • Open
    Free13
  4. Phantom Camera

    Cinemachine-style cameras for Godot: follow, framing and blends set as node properties.

    • Text
    • Open
    Free13
  5. Beehave

    Node-based behavior trees in pure GDScript; trees live in the scene file.

    • Text
    • Open
    Free12
  6. Dialogic 2

    Timeline editor for characters, portraits and events; timelines save as readable text.

    • Open
    Free12
  7. ProtonScatter

    Procedural placement of props, grass and rocks along shapes, defined as stacked text resources.

    • Text
    • Open
    Free12
  8. Juicee

    Game feel graphs for Godot: hit-stop, flashes, punches and shakes without hand-written tweens.

    • Open
    Free11
  9. Terrain3D

    High performance editable terrain for Godot in C++, with a GDScript API for generation.

    • Open
    Free11
  10. Debug Draw 3D

    One-line calls to draw rays, paths and volumes in game, so agents can make their logic visible in screenshots.

    • Open
    Free10
  11. Godot VAT plugin

    Vertex animation textures on MultiMesh: hundreds of animated characters in one draw call.

    • Open
    Free9

11 tools